Up Front Rule Set

1.0

Introduction

2.0

The Cards

3.0

Prepare to Play

4.0

Sequence of Play

5.0

Movement and Range Determination

6.0

Fire Attacks

7.0

Terrain and Movement Fire Attack Modifiers

8.0

Terrain Effects

9.0

Concealment

10.0

Pinned Men & Rally

11.0

Crew Served Weapons

12.0

Moving Fire

13.0

Artificial Terrain Cards

14.0

Snipers

15.0

Command Control

16.0

The Action Deck & Victory Determination

17.0

Flanking Fire & Encirclement

18.0

Weapon Acquisition

19.0

Malfunction

20.0

Infiltration & Close Combat

21.0

Demolition Charges

22.0

Flamethrowers

23.0

Pillbox

24.0

Minefield

25.0

Ordnance

26.0

Mortars

27.0

Target Acquisition

28.0

Armored Fighting Vehicles (AFV's)

29.0

Overrun Attack

30.0

Light Anti-Tank Weapons

31.0

Anti-Tank Magnetic Mines

32.0

Prisoners

33.0

Wounds

34.0

Infantry Guns

35.0

Reinforcements

36.0

Entrenchments

37.0

Partisans

38.0

Night

39.0

Troop Types

40.0

Artillery

41.0

Team Play

42.0

Campaign Game

43.0

Design Your Own (DYO)

Banzai Rule Set

44.0

British

45.0

Japanese

46.0

Marines

47.0

Jungle Terrain

48.0

Random Reinforcements

49.0

Solitaire Play

Desert War Rule Set

50.0

Italians

51.0

French

52.0

Desert Rules

53.0

Scenarios

Rosters

American

German

Russian

Japanese

British

Italian

French

Scenarios

A

Meeting of Patrols

B

City Fight

C

Assaulting a Fortification

D

Rear Guard Action

E

Armored Recon Patrol

F

The Infantry's Iron Fist

G

Block Clearing

H

Armored Advance

I

Partisans

J

Free for All

K

Elite Troops on the Attack

L

Outpost Line

M

Patrol

N

Jungle Meeting Engagement

O

Assaulting a Pillbox

P

Evacuation

Q

Delaying Action

R

Paratroop Drop

S

Jungle Assault

T

Armor Patrol

U

Armor

V

Ambush

W

Surprise Attack

X

Surrounded