| 7NT |
7 |
7 |
7 |
7 |
| |
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| 6NT |
6 |
6 |
6 |
6 |
| |
|
|
|
|
| 5NT |
5 |
5 |
5 |
5 |
| |
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An exceptional 8 or 9 card suit, never more than one loser in trumps, no more than one outside ace or king; not two aces in the hand. 8 playing tricks vulnerable, 9 non-vulnerable. |
| 4NT |
4 |
4 |
4 |
4 |
| An excellent 8 or 9 card suit. 9+ playing tricks. No more than one loser in any suit. |
A good 7 or 8 card suit. Non vul, occasionally 2 losers in the suit. Vul, never more than one loser. No more than one outside ace or king. 7 playing tricks non-vulnerable, 8 vulnerable. |
Namyats: shows a constructive preempt in the corresponding major (clubs corresponds to hearts, diamonds to spades) with a 7 or 8 card, 1 loser suit. No more than one ace or king outside trumps. 8 or 9 playing tricks. |
| 3NT |
3 |
3 |
3 |
3 |
| A 4 level minor suit preempt. At most 10 HCP, 8 or 9 cards, broken suit, 2 of the top 4 honors, no outside ace or king, 6 to 6+ playing tricks at favorable vul, 7 to 7+ at equal vul, 8 to 8+ at unfavorable. No four card major. |
No more than 9 or 10 HCP; no void; no other 4 card major; no more than one A or K outside trumps; a good 7 card suit (not more than 2 losers opposite a singleton) vul; non-vul 6 cards occasionally may be okay; 8 is possible; 5 playing tricks at favorable vul, 6 at equal, 7 at unfavorable |
No more than 10+ HCP; no void; no 4 card major; no more than one A or K outside trumps; a good 7 card suit vul; a good 6 is acceptable non-vul; 8 is possible; 5+ playing tricks at favorable vul, 6 at equal, 7 at unfavorable |
| 2NT |
2 |
2 |
2 |
2 |
| 5-11 HCP, preemptive, either minor, bad suit. |
5-11 HCP, 6 card suit with 2 of the top 3 or 3 of the top 5 honors, not 4 cards in the other major, normally no void and not 2 singletons. |
21-21 HCP, 7 controls,or 27-28 HCP, 10 controls if balanced. If unbalanced, game forcing with primary diamonds, two losers or fewer, 22+ HCP. |
23-24 HCP, 8 controls if balanced or 22+ HCP, 3 or few losers if unbalanced with a primary major suit, 2 or fewer with primary clubs. Unbalanced hands with primary diamonds are opened 2D. Forcing to game except 2C-2D-2NT may be passed. |
| 1NT |
1 |
1 |
1 |
1 |
| 18-21 HCP, artificial. If unbalanced, 4-5 losers, 5+ controls. If balanced, 19-20 HCP, usually 6 controls. |
12-18 HCP; 5+ trumps. |
12-18 HCP; 3+ trumps. |